name		 Computer
health		 600
type		 enemy
death		 1
nopain		 1
nodrop		 2
nodieblink	 3
nomove		 1 1
nolife 1
animationscript	 data/scripts/enemy.c
takedamagescript data/scripts/blink.c
lifebarstatus   				200 10   1          1         0           0       0        0       0
lifeposition 					120 230
nameposition 					120 220

palette		 data/bgs/missile/comp.gif
alternatepal	 data/bgs/missile/compp.gif

load		 AlarmLight


anim idle
	loop	1
	platform 40 40 150 150 18 5000
	offset	100 155
	delay	100
	bbox	88 73 59 84
	frame	data/bgs/missile/comp.gif



anim death
@script
    if(frame == 2){
      playmusic("data/music/escape.bor", 1);
    } else if(frame == 3){
      jumptobranch("Success", 1);
    }
@end_script
	delay	10
	offset	100 155
	frame	data/bgs/missile/comp.gif
	delay   200
	@cmd	spawn01 "BXPlos2" 0 0 0
	frame	data/chars/misc/empty.gif
	delay   500
	@cmd	spawn02 "AlarmLight" 0 0 0
	@cmd	spawn02 "AlarmLight" 0 390 0
	@cmd	spawn02 "AlarmLight" 390 0 0
	@cmd	spawn02 "AlarmLight" 390 390 0
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
